You'll stalk filthy stone corridors in search of hidden ammo and armour stashes, while slotting countless German troops to create vast explosions of blood, before ascending a formidable stone castle.
The opening stages see all-American hero BJ Blazkowicz storming a Nazi facility in a push that could see an end to World War II. If you like your games dark, savage and violent, you've come to the right place. It all sits beneath a veil of carefully-crafted atmosphere that hangs over the whole thing like a smog cloud, dirtying and adding weight to everything it envelops. There's a grease-smeared, mechanical heart beating at the core of The New Order's sinister aesthetic that recalls the menace of those original pixelated corridors and their scores of shuffling Nazis.
Much is riding on this one, and for all of Machine Games' attempts to inject some new - and admittedly enjoyable - ideas into the template, it still manages to feel like it belongs in series. I was going to start this review by discussing the dangers of crafting a sequel to something as celebrated as Wolfenstein, but you already know the risks. That's why games are made to begin with, right?” ”The New Order is a game about silly men shooting sillier men and robots in the face with hyper-violent results. Dave Cook goes deep into the German-occupied sixties to see how it handles. Wolfenstein: The New Order developer Machine Games has created something sinister, hard-hitting and most importantly, fun, in its sequel to id's classic.